The table works for Steam version v2.1.9 圆4 as of April 7, 2020.įix for game version 2.1.3 (A Farewell to Arms)ĮtG_Easy_2.1.9.5.CT (15.21 KiB) Downloaded 71 times EtG_Easy_2.1.3.4.CT old version (15.21 KiB) Downloaded 30 times EtG_Easy_2.0.12.3c.CT old version (15.11 KiB) Downloaded 20 times EtG_Easy_2.0.10.2.CT old version (12. The ammo capacity multiplier of 0.5x/0.66x is meant to compensate your increased damage dealing. For example, "damage taken reduced to 0.66x" in fact makes it so that there is a 1/3 chance for every damage you are about to take to be nullified. Note that, these cheats are not really multipliers. Thus I made a cheat table that I call EtG Easy Mode.Īmmo capacity multiplier 0.5x/0.66x/1.5x/2x The game was once obfuscated, this version removed the cheats may not work for other version.ĮtG.CT 32bit table for 114h3 (20.87 KiB) Downloaded 51 timesįor personal taste I prefer cheats that just make game easier while still stay close to how the game was intended to be played. H.- minimum consumable currency/keys/hearts/blanks etc G.- player reflect bullet, Player can reflect bullet (not beam), with scale/dmg/speed adjust Under this cheat, there is a cheat to suppress showing drops icon in minimap, otherwise too many left over drop may make the teleport function of minimap unusable. In mode 1, a chance can be set to spawn boss reward instead. This reward is annoying when spawn too many since it left an undestroyable table/stand which may block corridor between rooms 100% spawn high rarity items when above events triggered best for collector boss clear reward yes the chamber boss reward. normal room clear loot, the one that has a chance spawn rainbow chest low chance to spawn a chest Ģ. as a host who doesn't go about blowing players up, spawning items for himself or spamming creatures (and other actions) in the attempt to make all games fail - I would find this an extremely annoying feature that'd be one of the first things I rip out of my mod probably for the above reasons.Ce 6.7 table for the unholy 32bit version.Ī.- activeitem with cooldown has no cooldownī.- random rainbow chest has a fixed chance spawn rainbow chest when spawn other chest this is not 100% rainbow chest Ĭ.- charge mul adjust charge weapon charge time ĭ.- dec_ammo_in_clip independent of ammocost, control no reload or delayed reload Į.- dec_ammo_cost use no ammo or slower usage į.- Spawn Room Clear reward on certain event: player enter a room/player exit a room/enemy killedġ. If a host is bad, generally I think it is up to the player not to play there more than the code to restrict in any sense his actions or make them visible in a spammy form. Until I sought out advice from Console commands are text commands that can be given. Instead, if you really want such a thing perhaps a server could advertise that it has cheats enabled or not which restricts the command usage, I believe dev has a cheats variable or system so that could be a feature of dev for the server list (?). The GPT-J model isnt at all to the level of pre-filter AI Dungeon. Imagine if a game like neverwinter nights announced anytime the dungeon master had done anything like spawning enemies into a match, it'd simply ruin doing that for the players fun on extremely uneventful rounds where the rules are enforced well. ![]() I've never been one for considering tying the hosts or players actions up as a solution to anything. Having this optional makes it pointless, while having it none optional can easily make it annoying and remove types of hosting and gameplay. If a host is not trolling, but using these commands to make the server more interesting or silently help out griefed players or change the experience for the better - such as acting as a dungeon master, I did this all the time on my own server and was considered a great host and a fun place to play.
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