![]() ![]() Removed an unnecessary restriction on stacking Weapon Type Specialization abilities.Beloved Spirits now also heals twice as much and scales with level.Ancient Memory now heals double the Endurance and scales with level but has a 45s duration.Constant Recovery, Rapid Recovery, and Veteran’s Recovery now all heal more Endurance per tick and all scale with level.Their base durations have been cut from 30s to 15s. All Prayer Against _ spells, scrolls, and abilities now grant immunity rather than resistance.Suppress Affliction base duration reduced from 10s to 5s, AoE radius reduced from 2.5m to 1.75m.Fixed a problem where some equipment would disappear after a shapeshift but still provide its bonuses.Added the “Ground” keyword and associated it with a whole bunch of spells and abilities that are ground-based: Tanglefoot, Web, Slicken, the various priest Seals, etc.Fixed redundant immunity listings on animated weapons.AI will now choose more appropriate actions if they are unable to move.Fixed a problem where some status effect usages didn’t take trigger adjustments into account.Fixed inflated Accuracy calculations when the player placed traps or cast certain spells.Put a retroactive fix for fighter made before Update 2.03 so they now properly receive a +5 buff to base Deflection.Fixed an issue where talent-granted abilities were not being removed correctly on retraining.Animation for picking locks now plays whether or not your character uses lockpicks.Fixed an issue where you could cast “ally only” spells on party members before they joined your party.Terrified, Weakened, -10% Attack Speed, Crash: -15% Max Stamina Whiteleaf: Frightened, Sickened Immunity, +25 Resist vs.Svef: +15% Attack Speed, +0.5 Movement, -4 Resolve, Crash: -6 Resolve.Dominated, -5 Perception, Crash: -2 Constitution, -2 Intellect Snowcap: Confused Immunity, +40 Resist vs.Poison and Disease, – 4 Resolve, Crash: -1 Movement Ripple Sponge: +10% Max Stamina, +25 Resist vs.Goldrot Chew: +3 Might, +1 Movement, -2 Perception, Crash: -4 Dexterity.Carow Golan: +20% Focus Gain, +10 Deflection, +20 Reflex, -4 Intellect, Crash: -5 Might.Ground, -2 Dexterity, Crash: -3 Might, -2 Dex Blacsonn: +3 Perception, +25 Resist vs.Drugs have been rebalanced in the following ways:.10 focus for 1st level power, 50 focus for 5th level power. Ciphers have been rebalanced so that their powers cost 10 focus per level.Removed Prone immunity from spectres, shadows, shades, phantoms, cean gwla, and battery sirens.Immunity: Prone removed from dragons, replaced with Immunity: Unconscious and Resist: Prone (+20).Immunity: Ground added to a large number of spirits, drakes, wurms.Dragons will now wait a minimum of three seconds at the start of combat before using a breath weapon.Added correct audio bank to animal companion antelope so it should play proper SFX now.Zahua gained +3 to con (now 17) so he has 75 attribute points like all other companions.A high level scaling option has been included for anyone that enters Act 3 at a high level.The end of the game (Act 3 and second half of Od Nua) has been revised to remove the number of “trash” encounters and increase their difficulty.The Action Bar has been reorganized so that it is easier for players to see their Per Encounter, Per Rest, and Watcher abilities.Many new creatures have been added to the Bestiary.A higher Survival skill will unlock more rest bonuses or increase the strength of existing bonuses. A higher Athletics skill increases the size of the heal. Athletics has been revamped so that it allows characters to cast Second Wind.This difficulty setting is for people that want to experience the Pillars of Eternity story without having to build a party of adventurers focused on combat. Injuries are added to characters that are knocked out in battle and are only removed by resting. ![]() Knockout Injuries have been added as an option for those that want it.There is also a new quest line that allows you to defend your claim to Caed Nua (will be released in 3.0 final).New content for the Stronghold that has you, as lord or lady of Caed Nua, decide the fate of your vassals and send your companions on new and exciting adventures.You might want to grab a snack as it is very long.
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